


- CITIES SKYLINES TRAFFIC LIGHTS MOD CRASH HOW TO
- CITIES SKYLINES TRAFFIC LIGHTS MOD CRASH UPGRADE
- CITIES SKYLINES TRAFFIC LIGHTS MOD CRASH FULL
CITIES SKYLINES TRAFFIC LIGHTS MOD CRASH HOW TO
(Buildings already on the workshop will not, we are currently investigating how to make it happen without users having to do anything about it)įixed holding down mouse button and release over ui keeps some tools activeįixed tooltip stays visible when using shortcut to open area viewįixed parking spaces still working for burned down buildings.įixed mouse raycast use normal mesh for burned down buildings.
CITIES SKYLINES TRAFFIC LIGHTS MOD CRASH FULL
Killed the clicking sounds that could be heard on a quiet night during full moon and near the end of the loading screenīuildings uploaded to the workshop will now go to their respective tags automatically. Intro screen can be skipped with mouse click or key pressįixed a case where an error would occur if the Source folder was not found while sharing a Mod to the workshopįixed Publish workshop panel caption to not always show Savegame regardless which asset type was selected (Users with the Disable Film Grain mod subscribed from Steam workshop and enabled will be notified with a "Console warning" when the game start and the game will automatically disable the mod and set the film grain amount to 0 so that no action from users is required apart from closing the Console panel).Īdded a chirper volume slider in the Audio options
CITIES SKYLINES TRAFFIC LIGHTS MOD CRASH UPGRADE
Road upgrade tool now works between two-way and one-way roads and right mouse-button changes direction of one-way roadsĪdded a Film grain slider in the Graphics options, like for the Tilt shift. Nerfed parks decreasing commercial demand Also fixed for office buildings calling industrial level up. Modding API: fixed OnCalculateResidentialDemand, OnCalculateCommercialDemand and OnCalculateWorkplaceDemand to call their respective counterpart properly. Mac/Linux: fixed a crash when selecting a building in the Asset importerĪll platforms: added some debug info which may be useful when trying to help users in troubleĪll platforms: added support for -screen-height & -screen-width and lowered severity of argument error unsupported launch options so they would cause the new game button to be greyed If you are using a custom path for XDG and already played the game on that machine, you will need to manually move the user files from the default folder ~/.local/share/Colossal Order/Cities_Skylines to $XDG_DATA_HOME/Colossal Order/Cities_Skylines The game literally has thousands of mods and various assets to improve the game.

It has a massive fan following and is considered the best city simulation game thanks to its integration with the steam workshop and lots of assets. Linux: hopefully fixed the performance problems and the log spam, we were unable to reproduce that issue so this is a bit of a blindfolded fix Cities Skylines is one of the best city simulation game developed by Colossal Order in 2013. Linux: fixed some cases where the first time launch would show the game half way out of the screen on dual monitors Windows/OSX: fixed an issue where some users would not have permissions to access an user folder Addresses the issue where ColossalNative.dll would fail to load for users missing/having wrong msvcrt dlls. Windows: dependencies to the visual studio runtime have been removed.
